This makes things easier for developers as they do not need Because Xbox 360 controllers have a fixed design. Game developers know in advance the controller layout, i.e. This is a newer API designed for specifically for Xbox 360 controllers. The other input system game developers can choose to use is called Xinput. Which is widely supported (works on Linux, Mac, PS3, Android.) and also functions perfectly well with Direct Input. The first one is knownĮxisted for over 20 years. There are now two different systems a game developer can use to Testing on Windows About Direct Input and Xinput But if it does not work, it's either the adapter or the controller. If it works there, it is a game/emulator configuration How can you tell? By testing the adapter and controller outside the target game or emulator To be told to use a joystick, and also to be told which one!
It could also be (and often is) aĬonfiguration problem with the game or the emulator. Mean that something is wrong with the adapter. The intent of this page is to show how to test if an adapter is working properlyįor instance, if your controller does not work in a game, it does not necessarily Confirming that the adapter is detected.Opening « Game Controllers » on Windows 10.Opening « Game Controllers » on Windows 7.